Pirate Game- Failure

So, the first game jam I joined ended up being a failure. I found a team. We had a great idea. But ultimately we couldn’t complete the project before the Adventure Jam was over. Afterward, everyone seemed to lose all motivation to continue to finish, some people had to go back to school, others to work.

But that hasn’t stopped me! Since this first failure, I’ve been a part of launching 5 other games in jams, and don’t plan to quit anytime soon. This project taught me a lot though: what to avoid, limitations on scope, making sure the team is capable and motivated, how to write barks and a game document, and how to structure levels and design gameplay.

Here are some of the ideas I came up with for the narrative design for this side-scroller Pirate Adventure game:




Konrad Hughes

A Narrative designer who loves making immersive experiences.

https://konradhughes.com/
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