About me
“I might be a timetraveling space pirate or a seeker of magical wonders.”
But, I certainly am a Narrative Designer, Fulbrighter, archaeologist, historian, writer, dramatist, and Dungeon Master.
I love making immersive and emotionally engaging stories in games and other mediums. Years of creating tabletop games and crafting mystical worlds provide me with a massive arsenal of tools and workflows to build robust narrative design systems and captivating lore.
Adaptable, creative, and detail-oriented, I’ve got the ability to meet tight deadlines and deliver high-quality content for your next project.
Games
Lands of Azadi
Narrative Designer & Writer
Skills: Narrative Design, Quest Design, Dialogue Writing, Worldbuilding
In my role as a narrative designer for the AAA studio Ready4Player, I had the opportunity to make significant contributions to the development of the MMORPG Lands of Azadi. My responsibilities included designing and implementing robust narrative systems, which involved creating engaging characters and building consistent lore for the game's various cultures, nations, and planets. I also took on the task of writing captivating dialogues, cinematic scripts, barks, UI text, found narrative, and codices, all aimed at enhancing the player experience.
Cross-functional collaboration played a vital role in my work, as I worked closely with concept artists, level designers, and game designers to craft immersive questlines and seamlessly integrate narratives with gameplay mechanics. By combining these efforts, we aimed to deliver an unforgettable and immersive experience for the players of "Lands of Azadi."
Plague in Venice
Narrative Designer & Writer
Skills: Narrative Design, Dialogue Writing, Character Design, Articy: Draft 3
I worked as a narrative designer for a video game called Plague in Venice. This educational game is set in Venice during the Black Death. My main task was to create a sophisticated dialogue system using articy:draft 3, which aimed to immerse players in the historical setting.
Drawing from my experience as a historical researcher, I crafted believable and authentic dialogues for four player characters. These characters embark on a journey through Venice, seeking ways to hinder or halt the spread of the plague. The game is currently in production, and we have already secured partnerships with several European high schools that will use our product.
El Cid & the Cult of the Wasteland
Narrative and Game Designer
Skills: Narrative, Dialogues, Level Design, Game Design, Worldbuilding
I had the opportunity to work as a narrative designer for the video game El Cid & the Cult of the Wasteland, a unique fusion of Cosmic Horror and Spaghetti Western genres. This project aimed to capture the distinct aesthetics and atmosphere of these two iconic styles. From the inception to the completion of the game, I was involved in various aspects.
I developed the storyline, collaborated closely with the art team to shape the visual elements, and crafted the dialogues and barks. The game was created using RPG Maker MV, blending the nostalgic essence of classic JRPGs with a new twist of horrifying medieval themes.
Articles
Narrative Design Tips
Star Wars KOTOR Pt. 1
RPG Dialogue Systems
ToT Devblog #1
Testimonials
“Working with Konrad in the gaming industry is something I'll always be happy about. He has everything a company should be looking for: creativity, patience, listening, incredible knowledge of history and a keen eye to every detail.
Konrad is one of the best colleagues I've ever had and, in addition to his incredible abilities as a Narrative Designer & Writer, he's also a lovely person who can easily establish a connection with his colleagues.”
Federico Di Benedetto / Narrative Designer
“Konrad is an absolutely fantastic dungeon master and storyteller. He brings an unparalleled level of freedom and creativity to RPG gameplay through his vivid imagination, eclectic characters and gripping adventure pacing.
What keeps me combining back is how much influence the players are able to have in the fascinating settings he constructs. His campaigns are a true co-collaboration.
It has been a pleasure to participate in Konrad's narrative over the past several years and I have always encouraged others to do the same.”
Ras Rossetti / Brewer