Video Games

Whether it’s crafting Game Design Documents, writing compelling dialogues, or developing immersive Narrative Design, my player-focused approach will power up your next project

  • Thunk i punching towards the name Portal Brawlers

    Portal Brawlers

    Portal Brawlers is a side-scrolling Beat'em'Up in the tradition of Golden Axe and Streets of Rage, set in a beautiful fantasy world and embracing the tropes of classic fantasy storytelling.

    Choose from Thunk the Barbarian, Omar the Dwarf or Umi the Corsair and battle your way through 9+ levels of Arcade-style Beat'Em'Up Gameplay!

    Combining classic brawler design with RPG-Lite Elements like Potions, Equipment and Magic and with a variety of weapons to wield, the players must travel across the land to discover who is behind the mysterious portals that are spreading foul, crystalline corruption - and punch 'em!

  • Lands of Azadi game cover shows a fantastical landscape with large karst buttes and snaking rivers.

    Lands of Azadi

    In my role as a narrative designer for the AAA studio Ready4Player, I had the opportunity to make significant contributions to the development of the MMORPG Lands of Azadi.

    My responsibilities included designing and implementing robust narrative systems, which involved creating engaging characters and building consistent lore for the game's various cultures, nations, and planets. I also took on the task of writing captivating dialogues, cinematic scripts, barks, UI text, found narrative, and codices, all aimed at enhancing the player experience.

  • A shadowed man in a wide brimmed hat rides a horse away from a orange sunset that throws a silhouette across a desert landscape.

    El Cid & the Cult of the Wasteland

    In the year 1081, on a windswept Spanish plain, an exiled hero emerges ragged, thirsty, and alone…

    An RPG adventure in medieval Spain. Play as El Cid, the greatest knight of the age as he explores the wastelands and uncovers the mystery of the cult of Nyarlathotep.

    Where Cosmic Horror meets Spaghetti Western, find new friends, explore the landscape, and defeat enemies in dynamic turn-based battles. Make sure to look for all of the hidden items in the underground levels!

  • A painting of 17th-century Venice, with a view of the banks of the Grand Canal and the Doge’s Palace, by Leandro Bassano. Gianni Dagli Orti/Art Resource

    Plague in Venice

    I worked as a narrative designer for a video game called Plague in Venice. This educational game is set in Venice during the Black Death. My main task was to create a sophisticated dialogue system using articy:draft 3, which aimed to immerse players in the historical setting.

    Drawing from my experience as a historical researcher, I crafted believable and authentic dialogues for four player characters. These characters embark on a journey through Venice, seeking ways to hinder or halt the spread of the plague. The game is currently in production, and we have already secured partnerships with several European high schools that will use our product.

  • An elderly man in a lab coat and round spectacles stares out at you with horrifying orange eyes.

    Normal Station

    Normal Station is a noir mystery RPG set in the 1920s American South with thriller, horror, and magical realism elements.

    Players experience the world through the eyes of Jeanne Charbonneau, a 19-year-old college student who has recently moved from her hometown of New Orleans, Louisiana to the small town of Normal Station on the edge of the burgeoning city of Memphis, Tennessee.

    She must unravel the mystery as to why she was committed to a mental institution, the Wallace Sanitarium, and where her best friend Margarette Larsson has disappeared to. Throughout the game, as her new mutant powers awaken, she slowly comes to realize that she has been experimented on.

    Navigating a mystical and dangerous world the player is joined on her quest by a varied cast of colorful characters. From the roguish veteran Mac Walton to the bumbling private eye Cuthbert Radclyff, many of the inhabitants of Normal Station are ready to help Jeanne in an instant, while others have more sinister motivations.

  • A dark robed man stands on a cliffside looking over a city wreathed in fog.

    Tears of Tetricala

    Get ready to embark on an unforgettable journey of self-discovery in Tears of Tetricala, a non-linear RPG set in the captivating fantasy world of Myria. As you investigate mysteries, build relationships, and fight enemies, you'll make choices that have significant consequences, leading to branching storylines and multiple endings.

    When a riot breaks out in the streets of the city of Isulstad, Kvilius and his quirky friends are swept up in intrigue, assassinations, and war. Tears of Tetricala is a continent-spanning roleplaying game that allows you to influence the fates of your friendships, control a squadron of elite shock troops, and take part in the greatest siege in history.