Video Games

  • Lands of Azadi game cover shows a fantastical landscape with large karst buttes and snaking rivers.

    Lands of Azadi

    In my role as a narrative designer for the AAA studio Ready4Player, I had the opportunity to make significant contributions to the development of the MMORPG Lands of Azadi.

    My responsibilities included designing and implementing robust narrative systems, which involved creating engaging characters and building consistent lore for the game's various cultures, nations, and planets. I also took on the task of writing captivating dialogues, cinematic scripts, barks, UI text, found narrative, and codices, all aimed at enhancing the player experience.

  • A painting of 17th-century Venice, with a view of the banks of the Grand Canal and the Doge’s Palace, by Leandro Bassano. Gianni Dagli Orti/Art Resource

    Plague in Venice

    I worked as a narrative designer for a video game called Plague in Venice. This educational game is set in Venice during the Black Death. My main task was to create a sophisticated dialogue system using articy:draft 3, which aimed to immerse players in the historical setting.

    Drawing from my experience as a historical researcher, I crafted believable and authentic dialogues for four player characters. These characters embark on a journey through Venice, seeking ways to hinder or halt the spread of the plague. The game is currently in production, and we have already secured partnerships with several European high schools that will use our product.

  • A shadowed man in a wide brimmed hat rides a horse away from a orange sunset that throws a silhouette across a desert landscape.

    El Cid & the Cult of the Wasteland

    In the year 1081, on a windswept Spanish plain, an exiled hero emerges ragged, thirsty, and alone…

    An RPG adventure in medieval Spain. Play as El Cid, the greatest knight of the age as he explores the wastelands and uncovers the mystery of the cult of Nyarlathotep.

    Where Cosmic Horror meets Spaghetti Western, find new friends, explore the landscape, and defeat enemies in dynamic turn-based battles. Make sure to look for all of the hidden items in the underground levels!

  • An elderly man in a lab coat and round spectacles stares out at you with horrifying orange eyes.

    Normal Station

    In Production

    Normal Station is a Noir Mystery RPG, set in 1919 Memphis, TN, USA.

    Set forth on an electrifying journey in the 1920s noir mystery RPG, Normal Station. With thrilling elements of horror and suspense, players become Jeanne Charbonneau as she unravels the truth behind her confinement in the Wallace Sanitarium and the disappearance of her best friend, Margarette. As Jeanne's mutant powers awaken, a dangerous world unfolds, filled with allies and adversaries alike. Brace yourself for an emotional cascade that will leave you breathless.

  • A dark robed man stands on a cliffside looking over a city wreathed in fog.

    Tears of Tetricala

    In Production

    Get ready to embark on an unforgettable journey of self-discovery in Tears of Tetricala, a non-linear RPG set in the captivating fantasy world of Myria. As you investigate mysteries, build relationships, and fight enemies, you'll make choices that have significant consequences, leading to branching storylines and multiple endings.

    When a riot breaks out in the streets of the city of Isulstad, Kvilius and his quirky friends are swept up in intrigue, assassinations, and war. Tears of Tetricala is a continent-spanning roleplaying game that allows you to influence the fates of your friendships, control a squadron of elite shock troops, and take part in the greatest siege in history.

  • The streets of Isulstad during the Masquerade

    Masquerave!

    Join your friends on a quest for a night of fun in this first installment of Masquerave!

    Get to know your friends Nef, Bill, and Hilly while you navigate the city streets of Isulstad, the City of Hope, in this new fantasy RPG from the World of Myria.

    Masquerave! serves as part of the prologue for our game Tears of Tetricala.

    I serve as Narrative Designer, writer, and level designer for this project, integrating the conversations and areas into a rich world.