Worldbuilding

Whether they are fantastical places or alternate histories, I love creating worlds. Over the years, I have been able to cultivate the skills needed to make realistic and evocative stories in a wide variety of worlds.

Shaping a narrative doesn’t just come in words. The collaborative visual and design aspects of making a story are essential to making it truly immersive. Understanding this relationship is paramount to narrative design.

An androgynous mannequin dressed in a wildly eclectic outfit stands with one arm raised.

Worlds aren’t just made, they are Born

My cousins and I began creating the fantastical world of Bensilot as we played make-believe on the family farm in Michigan when we were children.

This world has not only inspired thousands of pages of my writing over the years but also a host of art made by my cousin Emily.

I have made video games, written novels, and played thousands of hours of Dungeons and Dragons in this world which I now call Myria. Bensilot, the world of our childhood, is but a single nation in a vast fantasy setting with hundreds of locations, cultures, and characters populating it.

Role Playing Games

For years, I’ve been running Dungeons and Dragons, and other ttRPGs, campaigns in my own fantasy setting of Myria, spending thousands of hours gaming with my friends and creating content, as well as inspiring the creativity of artists and hobbyists to make vivid character art and intricate terrain tiles.

It has always served as an inspiration for me as well, as game mechanics and cooperative storytelling drive me to make more maps, develop new cultures, and explore storylines that I never would have come up with on my own.

Design

For 10 years, I ran my own business selling antiques where I was able to combine interior design and narratives into a coherent space. The green and orange psychedelic ashtray paired with a statue of Alexander the Great on a blonde wood coffee table surrounded by a pair of green and blue chairs and a flowered sofa all together speak volumes to my tastes in design and interiors. They tell my story to anyone walking into my booth without a word spoken and drive customers to find themselves within that space as well.

That kind of design philosophy transfers into my video game narrative design and fiction writing.

My curio cabinet tells it all: