Kaptain’s Logbook
Explore the Dev Blog of a Time-Traveling Space Pirate Extraordinaire for storytelling ventures across games, fiction, and beyond.
Thunkgaria - Navlog 3
As we journey through narrative design methodologies, I think it is worth it to discuss Explicit and Implicit kinds of storytelling in video games.
Thunkgaria- NavLog 2
So, I should probably go more in-depth with my NavLog this time. The last one barely scratched the surface of our development of Portal Brawlers or our Shadowdark RPG adventures, so let’s dig in.