Tears of Tetricala #2

Still working on updating "Tears of Tetricala" and integrating the prologue, "Masquerave!" into it. Lately, I have been playing around with using RPG Maker MV, as it adds many levels of interactivity and player agency that are just hard to find with Twine. Still not convinced it is the best method forward, but as I am not a programmer, it might be my best option available to build a prototype to eventually find a larger team to work with on this project.

  • Twine Pros: Interactive Fiction, Readable parts are easy to access, story structure can branch as much as you'd like

  • Twine Cons: Doesn't always feel like a game, lots of reading, small market of interested players, have to rely on AI art for now

  • RPG Maker MV Pros: More player agency, RPG feels are there, a larger market of players, easier to envision the world, 8-bit art

  • RPG Maker MV Cons: Harder to make branching narratives, pre-set assets are overused, market is flooded with games

We shall see what I decide to do with it. For now, finishing up "El Cid & the Cult of the Wastelands" and starting a new project from Upwork making the dialogue for a game about late Medieval/early Renaissance Venice.

Konrad Hughes

A Narrative designer who loves making immersive experiences.

https://konradhughes.com/
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RPGs and their Dialogue Systems

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El Cid and the Cult of the Wasteland