Kaptain’s Logbook
Explore the Dev Blog of a Time-Traveling Space Pirate Extraordinaire for storytelling ventures across games, fiction, and beyond.
Thunkgaria- NavLog 2
So, I should probably go more in-depth with my NavLog this time. The last one barely scratched the surface of our development of Portal Brawlers or our Shadowdark RPG adventures, so let’s dig in.
Thunkgaria—NavLog 1
So my new role as Narrative Designer and Writer at Crystal Spider Games encapsulates all that is good in life. Having fun at work and telling stories with awesome people.
Read the rest here:
https://medium.com/@kaptainviciorious/thunkgaria-navlog-1-24379a79f83c
SW KOTOR Pt. 1
20 years after its release, KOTOR still stands up as an amazing game. I just finished my bajillionth playthrough and the emotional impact of the story still hits hard.
If you haven’t played the game yet, I am going to spoil this story for you in this article. You’ve had 20 years to check it out, so stop reading and go play it if you want to feel the full impact of Bioware’s storytelling abilities from back in 2003.
RPGs and their Dialogue Systems
Role-playing games (RPGs) are one of the most popular genres in video games, and they often involve complex dialogue systems. In this article, I will examine RPGs, their dialogue systems, and best practices for game development.