Kaptain’s Logbook

Explore the Dev Blog of a Time-Traveling Space Pirate Extraordinaire for storytelling ventures across games, fiction, and beyond.

Narrative Design Tips
Konrad Hughes Konrad Hughes

Narrative Design Tips

I recently had an acquaintance who is a game design student ask me about how she might start to expand her narrative design portfolio and what she should make sure to learn as she begins her journey.

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SW KOTOR Pt. 1
Konrad Hughes Konrad Hughes

SW KOTOR Pt. 1

20 years after its release, KOTOR still stands up as an amazing game. I just finished my bajillionth playthrough and the emotional impact of the story still hits hard. 

If you haven’t played the game yet, I am going to spoil this story for you in this article. You’ve had 20 years to check it out, so stop reading and go play it if you want to feel the full impact of Bioware’s storytelling abilities from back in 2003.

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RPGs and their Dialogue Systems
Video Game Konrad Hughes Video Game Konrad Hughes

RPGs and their Dialogue Systems

Role-playing games (RPGs) are one of the most popular genres in video games, and they often involve complex dialogue systems. In this article, I will examine RPGs, their dialogue systems, and best practices for game development.

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El Cid and the Cult of the Wasteland
Konrad Hughes Konrad Hughes

El Cid and the Cult of the Wasteland

This was my first attempt at making a game in RPG Maker and it has gone really well. Not being a programmer, this application made making an immersive game fairly simple. I have been using Twine to make my games so far, but you are very limited in the interaction there, and truthfully I do not enjoy playing this kind of interactive fiction game as much as I do old school JRPGs, though they haven't been my go-to since Pokémon Red and Dragon Warrior Monsters in the late 90s.

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Tears of Tetricala #1
Video Game Konrad Hughes Video Game Konrad Hughes

Tears of Tetricala #1

Finishing the first Chapter of my passion project Tears of Tetricala was a big deal for me mentally. I had worked on some game projects but this one was all mine. It is set in a world I’ve been building since I was a kid on my uncle’s farm playing make-believe with my cousins. We named our world Benselot and it is filled with magical creatures and wonders.

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