Kaptain’s Logbook
Explore the Dev Blog of a Time-Traveling Space Pirate Extraordinaire for storytelling ventures across games, fiction, and beyond.
Thunkgaria - Navlog 3
As we journey through narrative design methodologies, I think it is worth it to discuss Explicit and Implicit kinds of storytelling in video games.
Thunkgaria- NavLog 2
So, I should probably go more in-depth with my NavLog this time. The last one barely scratched the surface of our development of Portal Brawlers or our Shadowdark RPG adventures, so let’s dig in.
Thunkgaria—NavLog 1
So my new role as Narrative Designer and Writer at Crystal Spider Games encapsulates all that is good in life. Having fun at work and telling stories with awesome people.
Read the rest here:
https://medium.com/@kaptainviciorious/thunkgaria-navlog-1-24379a79f83c
Narrative Design Tips
I recently had an acquaintance who is a game design student ask me about how she might start to expand her narrative design portfolio and what she should make sure to learn as she begins her journey.
SW KOTOR Pt. 1
20 years after its release, KOTOR still stands up as an amazing game. I just finished my bajillionth playthrough and the emotional impact of the story still hits hard.
If you haven’t played the game yet, I am going to spoil this story for you in this article. You’ve had 20 years to check it out, so stop reading and go play it if you want to feel the full impact of Bioware’s storytelling abilities from back in 2003.
RPGs and their Dialogue Systems
Role-playing games (RPGs) are one of the most popular genres in video games, and they often involve complex dialogue systems. In this article, I will examine RPGs, their dialogue systems, and best practices for game development.
El Cid and the Cult of the Wasteland
This was my first attempt at making a game in RPG Maker and it has gone really well. Not being a programmer, this application made making an immersive game fairly simple. I have been using Twine to make my games so far, but you are very limited in the interaction there, and truthfully I do not enjoy playing this kind of interactive fiction game as much as I do old school JRPGs, though they haven't been my go-to since Pokémon Red and Dragon Warrior Monsters in the late 90s.
Tears of Tetricala #1
Finishing the first Chapter of my passion project Tears of Tetricala was a big deal for me mentally. I had worked on some game projects but this one was all mine. It is set in a world I’ve been building since I was a kid on my uncle’s farm playing make-believe with my cousins. We named our world Benselot and it is filled with magical creatures and wonders.